Showing posts with label Metroid: Zero Mission. Show all posts
Showing posts with label Metroid: Zero Mission. Show all posts

Friday, December 2, 2011

Metroid: Zero Mission

Man, I completely forgot about actually retro-reviewing every game I care about! Well, no more! Off to continue spouting my opinion in a sea where no one really cares what I think and how I rate things!

There's something about myself I've realized that bothers some people I know - I give most remakes the benefit of a doubt, especially when it comes to video games. For films, it depends if I've ever seen the original or on trusted word of mouth. Modern movie magic can help out a film I otherwise wouldn't've given the time of day to. When it comes to video games, I'm on board a good 95% of the time. Unlike films, a game must be actively played to advance anywhere and can definitely benefit from the advancement of technology and the lessons learned from other iterations of a series and inspiration from other titles to make the experience smoother and enjoyable, as Metroid has.

While I have multiple access to the original Metroid for NES, I prefer and will henceforth be referring to the remake Metroid: Zero Mission for GBA that released back in '04. I find it a much more accessible game than the original, to be honest. It controls a lot better than it did back in '87 (diagnal aiming is a godsend) and is more accessible for it, with more clearly defined goals. Whether or not that's an improvement depends on what you think makes a Metroid game. The extreme feeling of isolation is diluded somewhat with a map and clearly-marked goals, but the original's hidden passages and secrets are nigh-impossible to decipher to the modern gamer if they're not completely obsessed with 80's gaming mentality or have an extremely good memory.