...sorry.
The birth of the Zelda franchise font! |
The Super Nintendo Entertainment System is known to have a few classics back in the 16-bit era. Not only did we enter a time where games could actually look like the box art (when they were done correctly), we entered a large enough tech jump that many new possibilities opened up. The Legend of Zelda: A Link to the Past is one game that both set a series standard and blueprints that modern games are still riffing off of and is one of the most highly-regarded games of the second dimension.
The adventure truly begins from this colorful church. |
This is the game where Zelda lore started taking off, with mention of Ganon's backstory as a thief, known then as Ganondorf, that the Triforce lay in the Sacred Realm and would reflect the intents of the one who touches it (as it was Ganondorf who had changed the landscape into a dark mirror of Hyrule), and various recurring themes of Power, Wisdom and Courage. The game design and general flow -easy beginning dungeons, typically three, a plot-centric upgrade, then around six more intricate dungeons leading up to the final climactic battle- is in full-force here. ALttP's template has followed the series to almost every other game since; an excellent example of how solid the gameplay was back in '91 to hold up through last year's Skyward Sword in basic flow.
Look at that view! Ganondorf at least has taste in sunsets. |
These dungeons truly stand the test of time, as well as the rest of the game, including the overworlds. This was my earliest example of multiple overworld maps, and my first Light/Dark World theme, something that I assume would help influence the trend, especially for Nintendo's other notable use of the design in Metroid Prime 2: Echoes. ALttP boasts a colorful duality, with Hyrule being lush and green alongside arid and dry deserts with bright blue waters, counteracting with the Dark World's usage of more earthly tones of grey, red and white to help paint a desolate world lacking in hope full of undead and monstrous creatures. Each dungeon's theme is more evident now compared to Zelda and Zelda II's palette-swapped interiors. 16-bit color capabilities really help showcase Hyrule during a more thriving time.
And that music! Lots of memorable tunes, as would be a series trait: the debut of Zelda's Lullaby, the Overworld Theme's new arrangement, the Dark World theme, the opening overture... Zelda music is always hummable and in full-force here. From the moment you start the game and you see the early polygonal Triforce pieces come together with that digital harp that leads into a fanfare of trumpets, you know why gaming had to enter the fourth generation.
Gotta love nice artwork. Peaceful scenes are always welcome in games. |
Main Series
1. The Legend of Zelda: A Link to the Past
2. The Legend of Zelda
3. Zelda II: The Adventure of Link
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It's always hard doing a classic like this, since there's not much to say that people don't already know. If you're a gamer, you prolly have an opinion about ALttP and are only here for my opinion on how good it is. If not, then you're a trooper for putting up with my technical revision of this one. It's a lotta praise, but I honestly think it deserves it. A great game.
Man, I suck at these, haha.
Ciao!
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